I was looking into hibernation on my Framework 13 with Ubuntu. Debian doesn't support it with SecureBoot enabled. Now you might say "just disable SecureBoot", but that is a whole new concept to understand.
I've found suspend performance has improved since upgrading to a kernel that supports the AMD 7640U NPU cores. I have no concrete evidence of that though.
I'm happy to accept poorer sleep performance to have a repairable laptop and Linux OSS (with good support), but I wouldn't say its problem free.
Yeah. The reason is that a lot (almost all?) consumer hardware is broken, but in ways that either minimally impact Windows or which are worked around in drivers.
Netbooks were originally Linux. MSFT created a special licensing class just to try to undercut it. It wasn't great, but because Windows and Microsoft licensing, it quickly took off. People realized Windows on netbooks sucks, thought that meant that netbooks sucked, and eventually netbooks died. Until, arguably, ChromeOS arrived.
What is "CPE" in this context? It's probably not "Common Platform Enumeration" (my top results for "cpe linux") or "Customer-Premises Equipment." ("cpe networking")
> CPE generally refers to devices such as telephones, routers, network switches, residential gateways (RG), set-top boxes, fixed mobile convergence products, home networking adapters and Internet access gateways that enable consumers to access providers' communication services and distribute them in a residence or enterprise with a local area network (LAN).
I think a CPE could (be/include) a router, but usually it refers to the demarc between the provider's network and the customer's (no matter who owns/manages it).
For a Linux box to be a true CPE you'd likely need somewhat of a specialized card, one that can communicate directly to the next device up the line (e.g, take commercial fiber or cable in, ISDN modem, etc).
If it just shoots out ethernet into some other box next to it, it's likely not a CPE.
Plenty of isps that provide internet over regular ethernet. But it's a ye olde telecom provider term that referred to the phone, that you also didnt own yourself. Doesn't always apply cleanly these days.
Usually it's "something else" that turns into RJ45 (as ethernet has a maximum length) - now if you're in a datacenter you likely can get raw RJ45 Internet).
And what if you just have rj45? Is a ethernet card also special? Transceivers aren't particularly special or hard to get either. Point is that's not what makes it a CPE, ownership does.
It's an old term used by telecom to refer to the phone they owned that's in the customers home. It has been used after by internet providers if they put a device in your home. If it's your own device it's not a CPE as seen from the isp perspective.
> CPE generally refers to devices such as telephones, routers, network switches, residential gateways (RG), set-top boxes, fixed mobile convergence products, home networking adapters and Internet access gateways that enable consumers to access providers' communication services
From my understanding any type of device that is used to extend or facilitate provider services is a CPE. So a router just acting as an extender would still be a cpe, as would a modem, as would anything that is on the customer side and facilitates provider services. Only situation a router wouldn't be a cpe is if it was just for a local lan network.
More than that. He was one of the primary external developers back when OpenOffce was at Sun. He was responsible for the go-oo fork due to Sun restrictions and slowness, and was one of (if not the) main reason LibreOffice became its own thing after Sun started sinking.
> It doesn't seem to have a goal or any mechanics --they're just playing dolls on a screen, which is cool but with so little interactivity i think i'd rather they just play with dolls
> Animal crossing has very recently started to take over as "favorite video game", and at least there's a game there...
A large part of the problem here is that folks believe that "game" necessarily implies goals and mechanics.
> 1. a physical or mental competition conducted according to rules with the participants in direct opposition to each other
vs
> 2. activity engaged in for diversion or amusement
Lots of folks see it as definition 1 (cooperative is still a contest against some non-player), whereas your girls seem to be operating under definition 2.
The equivalent to your statement from the other side of the fence would be women that deride male competition.
At the end of the day, we likes what we likes. Doing fun things is the fullest definition of a game. So the application of the priciple looks different depending on what the people enjoy.
I touched on it in my way-too-long post elsewhere on here, but I think this is exactly it: there's a (fuzzy at some boundary, sure, but useful) distinction to be drawn on something like where the game happens. Does "the game" (the software) supply most or all of "the game"? Or is "the game" (the software) a toy in service of a game that the player brings and gives shape?
Both types of software plausibly "are video games" but can take extremely different forms, and their appeal may diverge wildly—someone who likes one to an extreme, may have zero interest in the other. Others may like both sorts of play, but not regard them as interchangeable (i.e. if what you're wanting at the moment is an e-sport, a visual novel may not be any amount of a satisfactory substitute, even if you like visual novels).
We tend to draw a "toy/game" distinction (with games perhaps being a subset of "toys", but still its own sub-category, anyway) with physical objects to divide those with built-in goals from those without, and that seems to serve us well, but we've not translated that to the digital realm very well (and maybe we shouldn't, I dunno)
Yeah, because they buy a Windows laptop, slap Linux on it, and expect it to work.
OSX sucks even more by this metric; it won't even install!
reply