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God, those self-indulging posts on LI are the worst. Sometimes it feels like half of the world's compute is wasted on that.


I played it years ago and sorry, it didn't rock my world even for 5 minutes. It's a very naive story with a jump-scare sort of ending that totally didn't work for me, because it was well expected. The story felt very underwhelming comparing to most books, movies or games even. IMHO a complete waste of time.


That's an understandable point of view, but besides the easy to spot main plot twist, there are several minor issues woven into the story. The hints are sometimes quite subtle and spotting them early is not trivial, but is made possible through their well-made representation and consistency in the game. There is actually little fluff in a game that overtly shows almost purely random idle talk.


Given your description, it is very likely that you actually only completed the act 1 of the game. The "jump scare" is not the end.


Cool, but unfortunately, it has the same same drawbacks as cash. If you get scammed, accidentally pay too much or lose your wallet you will never get it back. I sleep safer knowing that there is some protection in the banking system against losing money all of sudden.


Just buy insurance.


IIRC BLIK asks you if you want to skip the verification next time you buy from the same merchant.


> * take home assignments where they say "we recommend you to not spend more than x hours on this", but then, they expect a very sophisticated work and will reject you if you turn-in a "simple" implementation. Maybe they expect speed and quality?

I never finished a take-home assignment within the given time frame. Once I even spent a whole weekend working on a solution to something that was described as a 2h problem. I feel it's just a way for the companies to make it look like it's a small commitment and they are not wasting your time excessively. If you decide to spend 2 days instead of 2 hours then "it's on you" ... But if you don't you'll fail.


I'm in a similar age and career point and have similar feelings about my SE job atm. Can you share more about your transition to the researcher role? What field are you in, how did you get there, what problems did you encounter, etc.


I agree with you in general, but come on - learning is easier (unless you need to dive into highly specialized stuff), writing shorter chunks of code is faster, simple photo editing ("remove this and that from the background") doesn't need any skills now. Image generation isn't terribly too if you put some effort and don't stick with the same 3-4 drawing styles that all the cheapskate companies use.


GitHub Releases link is broken.

The dash in "off-grid" is missing.


yup, just took a look at that and fixed it. My bad!


A friend of mine owned a site once. At some point he couldn't figure out how to fix a frontend bug that appeared on IE only. In the end he was so pissed that instead of fixing the bug, he decided to stick a couple of additional Adsense banners <if IE>. His revenue went up drastically.


> 2. The writing system, which because it's not phonetic requires essentially the same level of effort as learning an entirely new language (beyond spoken Chinese).

This is an interesting observation. Another one that I sometimes mention to my friends who didn't have an occasion to learn Chinese before is that in this language speaking, reading and writing are actually 3 separate components. You can read characters without knowing how to write them properly or even remembering them entirely. Lots of my Taiwanese acquaintances forget how to write certain characters, because nowadays most of the text they write is in bopomofo on their phones. Bopomofo represents sounds, so basically knowing how an expression sounds and being able to read the character (pick it from a set of given characters for the chosen sound) is enough to "write" it.


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