>Far too many board games want to be computer games
very concise way to nail the root cause of this problem. I dont think it is intentional. I am developing my own board game right now with my brother, currently playtesting with close friends with solid results, and due to growing up with video games I cannot tell you how often we have had to confront the urge to add a state tracker here or a system there or maybe if we use cards with stats on them then .. etc. because a lot of our love for games has been influenced by video games. We managed to overcome that and keep things fun and simple, but we also have the luxury of working on this over the past couple years in our spare time and not pressed to meet a deadline or other corporate constraints. By that I mean when we hit a wall that could be solved quickly by increasing the games complexity, we are able to step away for a while until a good idea hits us.
there is certainly some room to bridge the gap between video games and board games, to have systems the players dont need to learn but operate in the background while still enabling tabletop interaction - but i dont see how to do it on a budget, so maybe a future project. we need projector enabled coffee tables to get popular in general or something maybe
compeltely agree, i feel like more and more games are forgetting to find an actual game. they combine some mix of achievement/gameplay loop and story or account progression and keep you busy feeling like youre still figuring the game out. But i think it is riding on the coattails of great games of the apst that ultimately rewarded players with "end game" experiences after they invest all the time in figuring the game out. Now they only need to be jsut convincing enough that the end game might exist and then never deliver on it, and they get paid and get users but ultimately no one remembers their experience with the game that well, and attitude towards gaming overall takes a hit.
the solution is to get back to identifying what the mechanic (or set of mechanics) actually is that is fun. It should be fun without the loop and then the loop gives you something to optimize and showcase skill. I think of Golf, where the fundamental game is hitting a ball into a cup in the ground. thats a fun way to kill time at the fundamental level for a lot of people. then the gameplay loop comes in for scoring, different courses with obstacles, specific things to hit the ball with, all sorts of things that let you capture the feeling of just hitting the ball with a stick into a cup and add more and more nuance to it which motivates replayability.
natural selection. cooperation is a dominant strategy in indefinitely repeating games of the prisoners dilemma, for example. We also have to mate and care for our young for a very long time, and while it may be true that individuals can get away with not being nice about this, we have had to be largely nice about it as a whole to get to where we are.
while under the umbrella of evolution, if you really want to boil it down to an optimization procedure then at the very least you need to accurately model human emotion, which is wildly inconsistent, and our selection bias for mating. If you can do that, then you might as well go take-over the online dating market
i think your environment is a big role. with Ai you can kind of code first, understand second. without AI if you dont fully understand something then you havent finished coding it, and the task is not complete. if the deadline is too aggressive you push back and ask for more time. with AI, that becomes harder to do. you move on to the next thing before you are able to take the time to understand what it has done.
i dont think it is entirely a case of voluntary outsourcing of critical thinking. I think it's a problem of 1) total time devoted to the task decreasing, and 2) it's like trying to teach yourself puzzle solving skills when the puzzles are all solved for you quickly. You can stare at the answer and try to think about how you would have arrived at it, and maybe you convince yourself of it, but it should be relatively common sense that the learning value of a puzzle becomes obsolete if you are given the answer.
youre starting a good conversation but as per typical internet fashion you are being critiqued as though your direction of thought is being presented as some sort of final solution.
i completely agree that we should be looking into modelling this in terms of what is possible to mitigate its impact and what does that look like with current technology and costs, and where would we need to develop new tech, and what would be the critical values to hit to consider mitigation a success
>The entire point though is that they won't get built where they are taxed
I dont think this is entirely true. Maybe not the first wave of data centers, but there are a lot of factors that go into the cost calc and its possible that it would still be worth it to build them even if taxed.
He's not saying it's economically unfeasible to build where taxed. He's saying they'll simply build elsewhere where they won't be taxed.
About a decade ago, a bunch of data center companies got fantastic deals with my city (low/no tax). People are pretty upset about it. A few years in there was a report on how many people they employeed. I think combined it was under 10 who lived in the area.
im saying it would not only be economically feasible but economically optimal. power generation and reliability is an important factor.
Even just the cost of electric varies, and might change after a data center is put in. in the case they need to provide their own power, you now have all the costs associated with power generation in that area too.
there are real competitive differences to locations and the best locations will likely be able to afford to tax. lets say they all go solar power, then places that are good for solar and it doesnt snow or have as many cloudy days relative to other places will be able to tax more than other places and possibly still have it be the most economical choice.
They also cant build them all in the same spot or move them that easily after they are built. It might be smarter to agree to be taxed and have an amicable relationship with the community you build the data center in rather than risk them changing the law after its already built because youre screwing them over.
The community is a heck of a lot poorer now because they were convinced to offer incentives for a factory that never came. Once these firms can dangle hope in return for tax treatment or infrastructure, then you have a zero-sum game between townships where the winner — if there is a winner — ends up being the firm first, and the loser — if there is a loser, will be the township first.
any idea why no one else could service the building? Ive usually had option of verizon or optimum when ive rented, though my experience has been queens and long island
Optimum was the one option we had. This was in Brooklyn (Park Slope specifically, so pretty high density). My vague understanding is that Verizon wasn't hooked up to the building, but I have no idea why that would be. I only wish they managed to recognize that when sending out advertisements.
Ah okay, i wonder if the dilemma was on verizon side or building owner side
if verizon charges to connect the building and couldnt make an agreement with the owner. or maybe owner has non financial reasons (laziness & indifference) for denying them. or maybe some operational reason verzion wasnt confident in ability to install
If I'm reading correctly, it only prevented new agreements going forward rather than penalizing the old ones, and of course the fact that the FCC's party line split will tilt in favor of the current president at some point every turn means that this might not even be policy anymore (and that's before even taking into account that the current administration doesn't exactly follow precedents around administrative agencies).
hey, light power user here - for a while I was using tabXpert browser extension for this, but they have recently changed to paid-only and I havent had a chance to check out their competition but might end up just buying it anyway
it groups sessions, not just tabs, so i can (for example) have all my banking websites together as a session that i can open and close as a window of tabs. the convenience is it organizes the sessions as named things that i can manage in a UI. transfer tabs from one session to another, close tabs, check tabs that have been closed in that session, etc.
if you know of any tools like this or an easy way to manage it independently without a 3rd party browser extension, I would be interested. Sounds like maybe you are doing something similar but at the desktop level, creating a new desktop to pick up and put down? are they savable and transferable between devices? I like to close everything down at night to run some games with friends, and am going to be building a new comp soon and for various reasons starting fresh with software and importing things as i need them rather than flashing my current setup forward to the new hardware
no i believe we were taught correctly that the powers of the presidency are limited. the issue is that he is the leader of a group that is embedded into every branch of government at multiple levels. it is not hte case of a random crazy president abusing presidential power and everyone is just at the mercy of a lunatic. It is the case that every wild thing he does is upheld and supported by a large network of people who otherwise would have the power to absorb and dismiss his attempted actions.
i think another part of the problem is that some people are using AI so much that they are starting to mimic its cadence in their own writing. they may have had a prior coincidental predisposition for writing somewhat similar to AI with worse grammar, and now are inching towards alignment as they either intentionally or accidentally use AI output as a model to improve their writing
very concise way to nail the root cause of this problem. I dont think it is intentional. I am developing my own board game right now with my brother, currently playtesting with close friends with solid results, and due to growing up with video games I cannot tell you how often we have had to confront the urge to add a state tracker here or a system there or maybe if we use cards with stats on them then .. etc. because a lot of our love for games has been influenced by video games. We managed to overcome that and keep things fun and simple, but we also have the luxury of working on this over the past couple years in our spare time and not pressed to meet a deadline or other corporate constraints. By that I mean when we hit a wall that could be solved quickly by increasing the games complexity, we are able to step away for a while until a good idea hits us.
there is certainly some room to bridge the gap between video games and board games, to have systems the players dont need to learn but operate in the background while still enabling tabletop interaction - but i dont see how to do it on a budget, so maybe a future project. we need projector enabled coffee tables to get popular in general or something maybe
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