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Solution: Get a modern car but simply build a Faraday cage around it, like those anti-drone "cope cages" you see on Russian tanks.

I believe faraday cages need to be grounded. I'm not sure what the resistivity of rolling rubber tires are.

These were all the rage in the 1980/90's

https://duckduckgo.com/?q=car+anti-static+strap


the progenitor of the truck nuts

also, wasn't static causing fires at gas station pumps, esp. in cold weather?


They don't HAVE to be grounded, but they are WAY more effective if they are.

cope cages look like hardware fence (like chicken wire but welded, pig fence, sheep fence, goat fence are closer.)

However, the US already put fencing around fighting vehicles, specifically the Bradley, where the fence was essentially "chain link fencing".

I'm not entirely sure i buy that the cope cage stops drones; but the chain link fence absolutely stops RPGs from exploding by severing the wire that runs on the outside from the tip to the explosive.


Original cope cages were a very misguided attempt to copy the functionality of the actual working fence-like defensive measures. Except in those cases they did next to nothing, which is why they were dubbed cope cages.

AFAICT the concept was improved since then but I haven't been following the tech tree of cobbled-together defensive measures used in that war in a good while.


if anyone wants to see what the bradleys in Iraq were kitted out with, https://imgur.com/a/vCXPqUa this is circa 2008 or so. Mentioned to a friend who always mentions that chain link fencing saved his life and now i come to find out it was just bar armor. weak!

* not weak, it saved my friend's life, awesome.


haha, i was wondering why i'd never heard the term. So a cope cage is a cargo cult artifact?

I guess just stick to cars from mid 2000's and older.

There is another issue with newer cars too, They have extremely loose piston rings, after X thousand miles they burn as much oil as a 2 stroke.

https://youtu.be/Ft12aZffCEg?si=uYlRABoqweTOKaoi


Im seeing the word "agentic" a lot here. Is there a difference between "Agentic Coding" and "I put prompt into gpt or claude and pasted code into my file" ?

It reads your other code so it can match the style, it runs the compiler, if any, it runs the tests, and if anything fails through any of it, it handles the errors and works on it.

If you ask it to, say, update the major version of some library, it will read the source of the new version, check the deprecations, attempt the changes based on that, rerun tests... a completely different level of utility.

It's even more ridiculous with access to server logs and such, as you can point it to a chart, say there were some errors in X service at Y time, and it'll dutifully look at logs in that window, check traces if available, look at caller services, check the database if needed, and come up with a hypothesis on what happened based on all the available information. It might miss things, but that's why you are there too. No need to be a prompting wizard that gives it everything it needs to get you the right answer in one shot: It's like pair programming with someone that has encyclopedic knowledge in many topics, but hasn't worked at your company before. A completely different experience.


Agents will read all (or some, if you set this way) your code and apply the generated changes directly into as many files as needed. They can also get information from other services you have locally or run shell commands (like tests, or git) and use the result if you set them this way.

It's quite different.


It's a lot different than interacting with the webpage prompts. Running a client locally that can interact with your IDE, execute your test and build processes, interact with version control, write the files it suggests as a PR, and has context memory changes how you code, for sure. If you've used an LLM with context memory (eg Chatgpt plus) where it can infer things you mention or derive intent from previous conversations from weeks ago, it's gets eerie.

Is coding without the "agentic" part any different from copy pasting code from the internet like a script kiddy?

Yes, the agentic tools are much much better because they can gather their own context automatically and run feedback loops to self-correct errors.

Yeah, one sounds cooler. It's all just hype and vibes, no substance.

Do you have any data to support that? I'd actually be really interested to see. There are a lot of weird ass games with Denuvo (like Handball 17, Bus Simulator 18) I think at least sometimes paying a big DRM subscriptions is part of a money laundering scheme.

Don't have public data, but industry contacts confirmed to me in private on multiple occasions that DRM increased sales. One really old example was a copy protected expansion pack selling much better than the unprotected base game that is required.

There's data against it. The EU conducted a study then suppressed it until an MP eventually made a FOIA request to get the results, because the results weren't what they wanted it to say. https://www.engadget.com/2017-09-22-eu-suppressed-study-pira...

That report wasn't suppressed. It wasn't published because the methodology had a 44% margin of error, and subsequently it was totally useless.

(https://arstechnica.com/gaming/2017/09/eu-study-finds-piracy...)

It doesn't provide data suggesting that piracy doesn't hurt sales. It literally doesn't provide any data at all.


Only anecdata which I'm not allowed to publicize. All I'll say is that places that use this stuff are often operating at low margins and if they didn't see benefits they wouldn't pay for it.

Fyi, most of them have not been cracked, but bypassed using a hypervisor that operates in ring-1, so it is certainly a security risk..

Personally I've been voting with my wallet and *never* supporting DRM, so there have been some games where I'm just "Well, I guess I'll never play that game." At least I have an ethical option to play certain games now, I'm just gonna use a seperate blank pc cus these bypasses are novel.


All software piracy is a security risk since they could embed malware in the game.

Running Windows is a massive risk cus its made by Microsoft and it has ring 0 access to your system. I personally trust a cracker in good standing far more that I would any corp.

Cracking refers to all methods of circumventing copy protection. Bypassing is just another way of cracking something.

Untrue, cracking software necessitates _removing_ the protection from the executable completely. Whereas with a bypass, Denuvo is still running on your computer, albeit ineffectually.

This has implications - the bypasses cannot run on Linux for example where a cracked executable could. They are not the same thing.


Ehhh, afaik thats not the case in the community. These hypervisor bypasses are considered a different category. Like look at any scene page, they will 100% say Hypervisor or HV for these.

Last scene release with Denuvo crack was like 6 years ago.

Not true, in this year alone there have already been around 10 denuvo cracks (not hypervisor bypasses) and more will come.

None were from scene

That doesn't exclude them from being cracks. They still follow scene rules.

They are referred to as Hypervisor cracks.

They are (correctly and most commonly) called hypervisor bypasses because they do not remove the DRM from the executable.

Yeah I guess I was being pedantic. It doesnt matter. The important thing is that Deunvo is getting royally fucked.

"a ChatGPT moment" doesnt seem very momentous. ChatGPT was surprisingly good compared to previous smaller models. But since then the LLM scene has just been insane amounts of hype and bullshit and financial skulduggery. Their actual utility is pretty niche imo.

I mean it's so advanced and esoteric.. we've been "digging" for centuries, the journey to the current coal face where new work is being done is so long you need a phd just to reach it.

I program and project manage games, I am certainly a problem solver on the team, and I definitely view the artists as problem creators. They will make everything harder for everyone else, but it's cus they are just 100% focused on the art, they want the art to be as good as possible and to realize their vision, so having them on the team means a lot more work in general but a far better looking game.

Does kinda read like an engineer just had their 1st encounter with management.

awesome! but the one per day thing kills it for me.. I want to play like 10 in a row and then forget about it for a few months.

got you man, had this problem with wordle too, but there's something nice about being only able to play it once a day. daily ritual while drinking your morning coffee and then sharing it with ur family/friend of course :D :D

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