Hacker Newsnew | past | comments | ask | show | jobs | submit | anta40's commentslogin

Why choose one if you can use all of them? Windows: gaming, running proprietary Windows-only apps (like engineering stuffs) Linux: back end development, kernel hacking macOS: mobile app development

Well nowadays I'm stick with macOS not because it's pretty, but because a necessary to do my work as a mobile app dev.


Unless your games require kernel anticheat, there's a decent chance they actually run better on Linux than Windows these days.

Maybe?

But there's also a decent chance a game won't run at all, and when performance is actually a problem, an even better chance that Windows-specific performance optimization tips will be more readily available than Linux-specific tips.

Given that games almost universally have their own immersive user interfaces, and therefore require minimal interaction with the host OS, it's hard for me to justify running Linux on a dedicated gaming PC.


But 50% of the time you are going to have to apply some hack or workaround.

Gaming on linux is feasible, but it’s not hassle-free and we shouldn’t skip the fact that it still requires some effort. A cheap cost to free oneself from Microslop, but a cost nonetheless.


Definitely not 50%. Aside from the aforementioned anticheat titles, my entire Steam library works flawlessly and has for several years now.

I'm sure there's some long tail of titles with poor support, but how many people are actually playing those?


I remember having to spend 3 days to get games to work on Linux and then something like sound or a texture would be completely broken still. In many cases performance would be worse. But these days?

For me at least, Elden Ring on launch day worked flawlessly, anti-cheat and all, on Linux without having to do anything other than adjust settings in the game (which I needed to do on Windows too) and it ran better to boot!


Things are definitely miles better! I myself have switched fully to Linux as far as games go. But it’s still not the “Install and Play” experience one would expect on Windows.

Just check ProtonDB’s aggregates. Of all the Steam games with reports in the DB (~10% of the entire Steam catalogue), 30~60% (tier 1/platinum) are likely zero effort setups, 30~40% likely require some work (tier 2/gold), and the remainder will most probably do or not run at all.

Things have improved, are improving, and hopefully they’ll keep doing so. But we need to practice some degree of expectation management, especially given influx of new converts these days…

https://www.protondb.com/dashboard


I’ve never had a problem with running a Steam game on Linux.

Have you checked your calendar? It's 2026.

I unserstand this camera is pretty popular among street shooters/photodocumentary folks.

Personally, I prefer less distortion and XPan is the better choice for that (and of course interchangeable lens support). Too bad it's bloody expensive nowadays and since the shutter is battery-dependant, you just have to accept one day it may become a paper weight.


A decent electronics repair shop/individual should be able to replace the battery with an equivalent, it'll be worth it given the cost of them. I wouldn't be surprised if camera repair joints would consider it unsavable but the expertise will be at an electronics repair place.

It's not that the battery goes bad (it's just a CR2). It's the rest of the electronics - if any of that goes bad, the camera becomes a paperweight.

Whereas something like a vintage Olympus OM-1 is fully mechanical - if the electronic fails, you lose the light meter, but the shutter speed, aperture, ISO, and shutter release are all mechanics, so the camera is still completely functional (enthusiast photographers can get exposure correct through experience, or an external light meter if they want to be fancy).


Is there a completely mechanical version of XPan? Of course I mean shoot 65:24 and have interchangebale lens support?

So far, I think there's no one for 35mm. For medium format shooters, there's the much bigger Fuji/Linhof 617. Of course pretty expensive. Perhaps 3D print is the only viable option...


Nope, nothing similar that’s all mechanical. Maybe a Holga. Or the “toy” Sprocket Rocket. Neither are what would be described as high-end or luxury cameras.

The Infidex looks like a good option for 3D printing.

And there are 1-2 camera techs who will butcher an old 35mm SLR body, graft on an old press lens, and make it panoramic. But at that point, the body is just the film spool/winder. The old press lens has the shutter attached and controls exposure.


Congtats for reaching 1.0

Gotta say farewell to Sublime. Now Zed is my general purposed text editor. For doing most of my coding work, still use VSCode and nvim.


Very impressive for a single dev project.

Nice to see someone started the work from zero instead of piggybacking LLVM.


Anyone use hnterm? https://github.com/ggerganov/hnterm

I think it still works pretty well, and written in C++ instead of the "cool kids" Go/Rust


> and written in C++ instead of the "cool kids" Go/Rust

Is that supposed to sound like an argument in favor of it? Because it doesn’t.


Cool. Is macOS (Apple Silicon) also supported?

If not, well there's another reason to have a Linux VM ready :)


Technically yes, but since Apple locked down their OS completely, you might have to compile the tools yourself on your machine so the OS allows them to start at all.



Whatever floats the boat.

Even back to film/analog era, taking a photo is just the 1st step. Then apply some darkroom work (dodge/burn/use some filters to adjust the highlight/shadow etc etc). Image editing softwares like Photoshop simplify the process.

I mostly shoot in black & white (both film and digital). Since once of my biggest inspirations is Ansel Adams, then no I don't adhere to "SOOC" (straight out of camera) philosophy. Fine tuning in Photoshop is a must.


Printmaking is a huge part of the art form. I think a lot of people miss this fact in the "shoot and scan" age of film photography. Not everyone cares, or even needs to care, but those who do really should read the Ansel Adams trilogy.


I've spent a lot of time in the past 15 years turning photos into various kinds of prints. From Cyanotypes using printed contact negatives, via multi-layer stencil art to my current obsession: vectorizing images, separating the layers, machining linoleum blocks and then doing multi-layer prints. Once I have a stable workflow for lino prints the next think I'm going to try is to use mokuhanga instead of linoleum.

(I also plan to try platinum/palladium prints. They look gorgeous. But first I need to get better at shooting for B/W)


Yep a physical print is a totally different experience too, compared to an image on the screen.

With good printing software like imageprint RED/Black (NB very expensive and overkill for most) you can actually see the effect different papers, settings, and lighting will have before the print. Very fun!


Yeah, its kinda telling those who treat everything after shooting film as some sort of binary process.

I feel a lot of them would benefit more from just processing all their photos through some basic profile that ends with running it through a film simulator.


"Shoot and scan" is convenient. Hard to argue with it. But hey, if you want convenience, why are still using film?

:D

But anyway, yes print making is both art and science on its own. Finding local labs to develop and scan films is pretty easy. But darkroom to print your photos the old school way? Happy to find a new one (I'm on Jakarta, btw).


You probably know this, but shooting in color and then converting to b/w afterwards gives you more artistic options than letting the camera do the b/w conversion.


Yes this is my workflow when shooting digitally. Always in RAW & color for greater flexibility during B/W conversion.


I think b/w film has a different grain than color. It isn't identical to grayscale color


Couldn't have a more cliché reply. Now I know why the greatest artists hide from most others.


Yes, I'm happy with Zed a Sublime replacement, usually for general text-editing.

For coding, I'm still stuck with VSCode and nvim.


So.... a sort of modern Corewar?


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: