Doom and Wolf3d and many other multiplayer games of the 90s (including some I worked on) were deterministic/lockstep and machines only needed to exchange inputs (in a deterministic manner ofc).
Quake was completely different. The client/server term was aimed at describing that the game state is computed on the server, updated based on client inputs send to the server, and then the game state is sent from server to the clients for display. Various optimizations apply.
Deterministic/lockstep games more often used host/guest terminology to indicate that a machine was acting as coordinator/owner of the game, but none of them were serving state to others. This terminology is not strict and anyone could use those terms however they wanted, but it is a good ballpark.
I think I use Numpad 0 daily for "Change viewport view to camera view", but surely it can be rebound like most other shortcuts, don't think there is a requirement to have a Numpad, afaik.
> Of course in 1987 a Macintosh II with a fully expanded "Toby" framebuffer could not only do 256 colours, it could do it in 640x480 mode where as a PS/2's VGA could only do 16 colours at that resolution.
If cost is no issue, the PS/2 also had the 8514/A card that could do 256 colours at 1024x768. And there was also the PGC from 1984 that could do 256 colours at 640x480.
Let's just be honest that even if there was a free compiler in 1985 or earlier, there's no way that e.g. someone like Linus Torvalds or an RMS etc would have written various groundbreaking pieces of software on Ada. It was just in an entirely different headspace.
I was around then, and culturally there just wasn't this (legitimate) concern with safety in the more "hacker" and Unix community generally. C won headspace at the time precisely because it was minimal and close to the metal while providing the minimum of abstraction people wanted. Which was on the whole fine because the blast radius for mistakes was lower and the machines were simpler.
> while providing the minimum of abstraction people wanted
Yes, I think this is key. I wasn't around in 1985, but on every attempt to write something in Ada I've found myself fighting its standard library more than using it. Ada's stdlib is an intersection of common features found in previous century's operating systems, and anything OS-specific or any developments from the last 30 years seem to be conspicuously absent. That wouldn't be so much of a problem if you could just extend the stdlib with OS-specific features, but Ada's abstractions are closed instead of leaky.
I'm sure that this is less of a problem on embedded systems, unikernels or other close-to-hardware software projects where you have more control over the stdlib and runtime; but as much as I like Ada's type system and its tasking model I would never write system applications in Ada because the standard library abstractions just get in the way.
To illustrate what I mean, look at the Ada.Interrupts standard library package [0] for interrupt handling, and how it defines an interrupt handler:
type Parameterless_Handler is
access protected procedure
with Nonblocking => False;
That's sufficient for hardware interrupts: you have an entry point address, and that's it. But on Linux the same package is used for signal handling, and a parameterless procedure is in no way compatible with the rich siginfo_t struct that the kernel offers. To wit, because the handler is parameterless you need to attach a separate handler to each signal to even know which signal was raised. And to add insult to injury, the gnat runtime always spawns a signal handler thread with an empty sigprocmask before entering the main subprogram so it's not possible to use signalfd to work around this issue either.
Ada's stdlib file operations suffer from closed enumerations: the file operations Create and Open take a File_Mode argument, and that argument is defined as [1]:
type File_Mode is (In_File, Inout_File, Out_File); -- for Direct_IO
type File_Mode is (In_File, Out_File, Append_File); -- for Stream_IO
That's it. No provisions for Posix flags like O_CLOEXEC or O_EXCL nor BSD flags like O_EXLOCK, and since enum types are closed in Ada there is no way to add those custom flags either. All modern or OS-specific features like dirfd on Linux or opportunistic locking on Windows are not easily available in Ada because of closed definitions like this.
Another example is GNAT.Sockets (not part of Ada stdlib), which defines these address families and socket types in a closed enum:
type Family_Type is (Family_Inet, Family_Inet6, Family_Unix, Family_Unspec);
type Mode_Type is (Socket_Stream, Socket_Datagram, Socket_Raw);
Want to use AF_ALG or AF_KEY for secure cryptographic operations, or perhaps SOCK_SEQPACKET or a SOL_BLUETOOTH socket? Better prepare to write your own Ada sockets library first.
To be fair, the file-handling is probably the 'crustiest' part of the standard library. (To use the posix-flags, you use the Form parameter.)
The best way to use Ada, IMO, is type-first: you define your problem-space in the type-system, then use that to solve your problem. -- Also, because Ada's foreign-function interface is dead easy, you could use imports to handle things in a manner more amiable to your needs/preferences, it's as simple as:
Function Example (X : Interfaces.Unsigned_16) return Boolean
with Import, Convention => COBOL, Link_Name => "xmpl16";
Yes, agreed on Ada.Interfaces and the FFI, it's one of the best. The only thing "missing" is auto-import of the definitions in C header files (but there be different dragons). gcc -fdump-ada-specs works fine, but it's effectively a duplication of (non-authoritative) information. That's fine if you're targeting one system, but when targeting multiple systems a single "with Interfaces.C.Syscall_H" quickly becomes a maze of alternative package bodies and accompanying conditional compilation logic.
> The best way to use Ada, IMO, is type-first: you define your problem-space in the type-system, then use that to solve your problem
I guess that goes to the core of the argument I was trying to make: not that Ada is bad, but that the low-level abstractions in Ada's stdlib are a case of premature optimization. Luckily, I take much less issue with the Numerics and Container parts of the standard library.
> To use the posix-flags, you use the Form parameter
Do you have any examples/documentation on the use of the Form parameter? According to the RM, it's a String argument so I wouldn't have expected it to support flags.
(Also, to correct myself on the signalfd issue: there is GNAT.Signals.Block_Signal to mask signals on the Interrupt_Manager thread)
Ada.Text_IO.Create (
File => File,
Mode => Ada.Text_IO.Out_File,
Name => "test.txt",
Form => "shared=no"
);
The "maze of alternative package bodies and accompanying conditional compilation logic" is an artifact of C's approach to 'portability' using the preprocessor. Typically, the conditionality should be stable once you abstract it (using the compiler's project-management to select the correct body for a particular configuration) -- As a stupidly trivial example, consider the path separator, for the specification you could have:
Package Dependency is
Package OS is
Function Separator return String;
End OS;
End Dependency;
-- ...
Package Dependency is
Package body OS is separate;
End Dependency;
-- Windows
separate (Dependency)
Package OS is
Function Separator return String is ("\");
End OS;
-- Classic Mac
separate (Dependency)
Package OS is
Function Separator return String is (":");
End OS;
-- VMS
separate (Dependency)
Package OS is
Function Separator return String is (".");
End OS;
-- UNIX-like
separate (Dependency)
Package OS is
Function Separator return String is ("/");
End OS;
Then in your the rest of your program, you program against the abstraction of DEPENDENCY.OS (and whatever other dependencies you have, likewise), and thus separate out the implementation dependency.
reply